Massive drop incoming! This update brings a brand new Raid Events system, the return of Staff Events, a proper Global Bash, a rebuilt Launcher, and a stack of fixes that make Bethlehem feel tighter than ever.
⚔️ STAFF EVENTS ⚔️
[🎟️ Raid Events
- Hosts can fire off a Final Fantasy, Marvel, DBZ, Pokemon, or Halloween raid event
-
Players hop in with
::joineventfrom anywhere to participate
🔒 Balance & Anti-Cheese
- Kamehameha is locked inside Raid Events
- AOE weapons & AOE spells are disabled inside Raid Events
- Raid Guarantee Scrolls are disabled inside Raid Events
- Raid Event timers are shorter & players aren't teleported out after every raid
- Every 5th completion during the event will trigger a poll where everyone can vote for the next raid
- Every time someone gets a Donator Box during a Raid Event everyone does!
- If a legendary reward is acquired during the Raid Event, the hosting staff member will be given a random $15-$35 Goodiebag to give to that player after the event has finished
🧩 Pokemon Raid Rework
- You no longer need to force-summon a Pokemon, strip your gear, or wear the exact raid set to play
- The raid now auto-picks your best Pokemon from inventory/bank on entry
- The raid now auto-picks your best Raid Gear from inventory/bank on entry - no more force gear swapping required to play!
- Works the same for the new Pokemon Raid Event - Players who have never done Pokémon raid due to not having Pokémon unlocked will still be able to participate as either a Charmander, Squirtle or Bulbasuar randomly selected!
⌛Raid Event Cooldowns⌛
- Each individual staff member can host a Raid Event once every 5 days
- Raid Events can only occur once every 2 days minimum by any staff member]
[🌍 Global Bash Events 🌍
- New Global Bash Manager for staff to launch a bash in one click
- Staff can choose to spawn between 10 & 50 globals per bash
- Note: - Global Bashes will still see a future facelift where all bosses will be in one zone and multiple of EACH will spawn!
⌛Bash Event Cooldowns⌛
- Each individual staff member can host a Global Bash once every 12 hours per 10 bosses spawned
- Global Bash Events can only occur once every 6 hours minimum by any staff member]
[MORE EVENTS COMING SOON! - We would love to hear from you guys on what events you would like to see!]
🚀 BRAND NEW LAUNCHER 🚀
The client installer/updater has been completely rebuilt from the ground up.
- New BethlehemLauncher handles client + cache updates automatically
- SHA-256 verified downloads — no more corrupted jars, no more mystery crashes
- Atomic installs with a staging + backup folder, so a failed update can't brick your client - includes OS detection for system specific needs
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Live update detection — when a new client ships, the window title flashes:
[NEW CLIENT AVAILABLE, CLICK BELOW TO RE-LAUNCH!]— one click and you're on the latest build
📦 CACHE PACKED PROPERLY 📦
We've repackaged the cache with a cleaner pipeline.
- Smoother general gameplay — fewer hitches, cleaner loads
- Inventory items may look slightly different — that's intentional and totally safe, your items are unchanged! (Some items will be getting full facelifts in the coming months!)
- Larger item IDs supported — the client can now load items/equipment with IDs past the old 65k cap, unlocking future content without more hacky workarounds
🐞 BUG FIXES
- 🐾 Box Logger Pet quantity fix — when the pet swapped a stackable common drop for a different item, it was dropping 1000× of the wrong item (looking at you, 1000× Summer Boxes). Mystery boxes, NPC drops, and Wildy Wyrm Chest all corrected — you now get the proper amount of whatever item you actually swapped to
- 🏆 Weekly Boss & Weekly Boss VIP — no more duplicate rewards on login. Pending rewards are now dedup-keyed by week so each rank pays out exactly once
- 🕺 Pet/familiar dungeon fix — you must now dismiss pets, dogs, and pokemon before entering dungeoneering, preventing the desync that caused your companions to attack you
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🥚 Easter Bunny Relic — re-enabled in
::invent2 - 🖥️ Instance height tracking — fixed a subtle bug where upper-floor instances thought you were re-entering every tick