Pokemon Raid: Magic & Ranged weapons no longer bypass Pokemon damage — combat is forced to melee with the Pokemon's intended hit pattern
Pokemon Raid: Attack distance locked to 3 (melee), splats locked to 2, speed locked to Normal regardless of equipped weapon
Pokemon Raid: ::dps now correctly displays the Pokemon's splats & speed while transformed
Pokemon Raid: Soul buffs and other transformation items can no longer be activated inside the raid
Pokemon Raid: "End Soul Buff" button is disabled while transformed as a Pokemon
Pokemon Raid: Entering the raid with an active soul buff now auto-ends it before transforming into your Pokemon
Combat: NPCs that spawn stacked on a player's tile after an AOE splash now step off so auto-retaliate can land (also applies to Ancient spell splash targets)
Daily Tasks: NPC name matching is now case-insensitive; unrecognised names are ignored cleanly instead of silently completing the wrong task
Client: Fixed a crash when an interface tried to render an NPC whose definition had missing model data (Donator Tab on Teleport interface)