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Patch notes · Page 3 of 61

Bethlehem updates

Every patch note, straight from the dev team's posts in #updates on our Discord. Fresh drops at the top.

Chapter I

Update — December 3rd, 2025

Stat Squish Reversal

Earlier this year, we introduced a 95% Stat Squish to keep the game stable while we worked around the old damage limits and the classic 2.147B max Java render. Those limits are now completely gone — rebuilt, replaced, and fully future-proofed.

As of today, the Stat Squish has not only been fully reversed, but it has also unlocked an entirely new level of potential. The former 2.147B (214M) ceiling has jumped to a 5QT+ true max hit range. This does not mean that we will start seeing numbers that high, it just makes them possible and eases progression forwards at similar rates and power spikes that we've been doing for years..

Your damage and NPC health values are now back to their real scale, with no loss of balance. Everything plays exactly as it always has — just bigger, cleaner, and finally free from the caps that held us back.

New Elite Titan

Today we are releasing a brand new Elite Titan Solkrath who brings to the table an old classic item finally available in-game again as well as a brand new never before seen item.

Solkrath will drop four Amaterasu Scroll pieces that can be combined with 10K Elite Titan Fragments to create the requested "Amaterasu Scroll" in-game again.

He will also drop two pieces of his heart (Left & Right) which can be combined with 25K Elite Titan Fragments to create the "Solkrath Heart" which is a new inventory/toolbelt item that has a 1/50 chance to proc on an NPC under the new roll system to add a whopping 25% of your current drop rate to that kills roll! Example; You're killing Haunted Halberds with 2432 drop rate which would mean to receive a drop you would need to roll under 2432 / 1,000,000. If the Solkrath Heart were to proc, your drop rate for that kill would be increased by 608 making your roll under 3040 / 1,000,000.
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The Solkrath instance can be purchased for 3 legendary tickets in the King Harry shop, just like any other instance can be upgraded to an imbued version for one of every drop received and a cash price (250Q). For those that have the Golden Dice (i), to unlock Solkrath access via your dice you will need to consume a Solkrath Instance (i) by using it on your Golden Dice (i) which will also give you a permanent +20 DR/DDR boost to your Golden Dice (i)

Note: Solkrath will be blacklisted from the Death Note & Death Note (i) for the first 30-60 days

High Performance Mode

In the past, we have had a button on the client to enter High Performance Mode which sets the clients RAM usage at 1GB in an attempt to alleviate some lag. While this has worked for the majority of players, some find that it makes no difference and that is actually because of certain versions of Java or where the client is being opened from, as well as having to do this every time you open the client.

Players can now select a desired memory allocation ranging from 256MB > 8192MB (8GB) and save this as their default allocation permanently meaning all future uses of the Bethlehem Client will allocate this memory.

BUG FIXES

  • Fixed Insert Mode in the bank
  • The search button in the bank will no longer cause clients to freeze randomly
  • ::claim now correctly places items in the bank if the inventory is full
  • Weekly Boss contests have had some lines rewritten; should see them working properly from here on out
  • Players will no longer have CTRL or SHIFT stay on when alt tabbing (No more accidental ::home or ::teleport when trying to type, and no more accidental shift dropping items)
  • Fixed max zoom from causing the client to freeze on certain angles
  • Fixed map clipping on certain angles during max zoom
  • Fixed Pet Bag being able to be stored in the bank and still work (Must now stay in the inventory as intended)
  • Final cape from MewTwo will now correctly 3x kills as intended
  • Turmoil+ now correctly calculates and adds to Magic Damage as described
  • Players can no longer accept trades where there's not enough inventory space to do so
  • Added 'Refresh Client' button for resize mode when the client goes black

QOL

  • ::maxhit command now formats numbers ie; Melee Attack: 100,480 > Melee Attack: 100.48K
  • Disabled white map for Christmas time
  • Ranged and Magic NPC's have had their attack distance reduced to 4 tiles in an attempt to avoid some auto retaliate issues for melee players in VIP6
  • Players can now withdraw items from the toolbelt one by one instead of having to deposit the whole belt to the bank
  • Set items purchased from the donation store now have a left click function to give the set instead of requiring an admin to trade them in
  • Added a reset level to DBZ3
  • Added ::joker command to teleport to Joker without an instance
  • Added ::solkrath and ::solk commands to teleport to Solkrath
  • Removed Server Message above chat box
  • Removed Dank Monster Clones
  • Effigies will now complete all effigies in the players inventory in one go
  • Added Infernal Guardian (VIP 5 Boss) to the self destruct system

OTHER

  • Halloween Event Disabled
  • Halloween Objects Disabled (Bank, Altar)
  • Revenant Caves have been permanently unlocked for all players in preparation for the next update

Link to this update See it in #updates on Discord

Chapter II

Patch notes — October 16, 2025

BUG FIXES

  • The Flaming Samurai now correctly calls as Lumbridge near the castle
  • Skelly Pet now correctly claims from October code (Those who already claimed will have it added to their bank automatically)
  • Flaming Samurai has been added to the Death Note blacklist
  • Halloween event should now correctly announce when starting
  • Halloween event will no longer announce twice when the treat door has been located
  • Self Destruct task will now work correctly on Flaming Samurai across all cities
  • Flaming Samurai can no longer trigger an event instantly after being killed if 30 minutes have passed since it spawning

Link to this update See it in #updates on Discord

Chapter III
Chapter IV
Chapter V

Update — October 14th, 2025

Trick or Treat, now face the HEAT!

Bethlehem's newest spook fest is here, and has invaded some major cities. Every half an hour, a spooky presence will arrive in a random city and players will have to work together to find the Treat door and spawn the newest global boss "Flaming Samurai". Players will have a 1/6 chance to receive either a Halloween Box or a Halloween Shard Pack, but unlike other global bosses this isn't capped at one reward per boss. There will also be a 1/50 chance to receive a random Krampus material.

We have also decided to up the ante by bringing back an old time favourite and give it a new look and some insane stats along with it! "Killer Chucky Pet (i)" is now available through invention and boasts +70DR/DDR, 5% Raid Chance & 1.5x Multiplier for all combat styles!

BUG FIXES

  • You can no longer continue to kill VIP 6 mobs after adding them to your Death Note through AOE
  • Expeditious perk will now correctly work with 1 kill remaining on your next Death Talent

Quick note: Don’t use VIP 6 mobs on death note until I have time to fix the fix 😂

Link to this update See it in #updates on Discord

Chapter VI
Chapter VII
Chapter VIII

Update — October 4th, 2025

Hey everyone!

So, over the years, the numbers in Bethlehem — your damage, boss HP, everything — got really, really big. So big that the game basically ran into a giant wall where the numbers couldn’t go any higher without breaking.

We had two choices:

  1. Rebuild the entire game’s number system (which is a huge, messy job and breaks a ton of things), or
  2. Make all numbers smaller — but keep the power the same.

We chose option 2.

95% Stat Squish

We’ve made a 95% Stat Squish, which means all damage and HP numbers are smaller, but you’re still just as strong.

For example:
If you used to hit 57 million, you’ll now hit 2.85 million.
If a boss used to have 20 million HP, it’ll now have 1 million HP.

You’ll still kill things in the same amount of time — just with smaller, cleaner numbers.

Why it’s awesome
This fix removes the “number wall” that capped our damage before (214.7M or 2.147B with 10x hitsplats enabled).
Now, your hits won’t break or “null” anymore especially on crits, and we can finally keep growing the game without worrying about limits.

With this change, we’ll be able to make gear, and content far stronger and more interesting than ever before — like stats in the 10M, 25M, or even 50M+ range — all without hitting that invisible ceiling.

Basically, this update future-proofs the entire game and sets us up for some seriously cool stuff ahead.

Client Adjustments

This took some time to get right, it's still not 100% perfect but it's as close as we're gonna get ^_^. You can now zoom further out without the draw distance being drawn back, holding CTRL while you scroll also zooms in/out faster. This zoom is also applied to both resizable and fullscreen modes for the first time ever without hindering performance.

QOL

  • Equipment Bonuses now show formatted numbers like 122.34K or 1.81M
  • Removed the need to complete the previous tier of achievements before viewing or progressing the higher tiers
  • Prosperity Scroll now tells you how many you have claimed when you claim and correctly states how much DR you gain when activated
  • The BBG Coffer now has a withdraw feature for those that overfilled it, right click to withdraw

BUG FIXES

  • Pinata's HP has been increased to 150T and damage cap removed so that the top 3 damage will still work with the self destruct feature in place
  • Death Note should correctly reset for all players daily
  • Fixed the Death Note (i) Cooldown to correctly reduce cooldown by 3 seconds per level (was reducing by 5 per level)
  • Some custom zone NPC's have been blacklisted from the Death Note (Due to the way they're coded this opened the potential to allowing 1,000 kills per day instead of 500 on these NPC's)
  • Made another attempt at ensuring Global Boss Self Destruct system doesn't not activate in combat
  • Fixed an issue where ::upgrade was taking extra materials if you had more than required in your inventory
  • VIP 6 mobs will no longer teleport you home if killed via the Death Note
  • You can no longer attack the NPC written in your Death Note (i) like the regular Death Note
  • Attempted to fix weekly contests again 😂

Link to this update See it in #updates on Discord

Chapter IX

Seven years, season by season

The big drops since launch. Each one links to its update post.

  1. 2019

  2. 2020

  3. 2021

  4. 2022

  5. 2023

  6. 2024

  7. 2025

  8. 2026